Win by owning the most captured positions, shown as flag tokens. Uncaptured agents do not score.
Each card has three alternating marked edges. Either player can place on any open marked edge belonging to either color, including point cards. All legal spaces are highlighted. Your card automatically rotates to fit; R sets your preferred rotation where both fit. Hover or focus your own cards to inspect their faces; tap on touchscreens. Publicly revealed cards stay visible. Every touching pair must be marked-to-marked or unmarked-to-unmarked. A marked-to-unmarked contact is illegal. Friendly groups merge before capture is checked and share all free edges. One free edge protects a group from ordinary surrounding captures. Cyber Attack and a correct announced Mole Catcher are direct-target exceptions. The board boundary closes edges.
Start at the closing card and spread through the trapped group in simultaneous waves. Captured positions act as Spies. A Mole’s reversal takes priority if its captor is also targeted during that wave. A position can be captured once in a turn, with an immediate Mole reversal allowed afterward. Reversals never start another chain.
For ties, the first attacker in axial-coordinate order resolves the target. Before each new group capture, check the merged group again. A group with any free edge remains safe. These fixed tie rules keep the outcome reproducible.
You may close your own final free edge. First merge friendly groups and resolve enemy captures, then check your resulting group. A move cannot immediately restore the board position before the opponent’s last turn. Play a different legal move first. Spent powers and active immunity are part of the position.
Losing all territory does not eliminate you. Re-enter through any legal connection. Pass only when no action is available. Two consecutive passes, or both players exhausting their cards, ends the game. Equal point totals are a draw.
The computer receives only visible information and its own hand. Operative samples possible hidden cards. Spymaster also examines possible replies. Difficulty can change between turns.
This clears the current board and restores both hands.